Register for Ye Olde Commons HERE!
The Heroes’ triumphs from last year have brought them knowledge and power against a world where all odds are against them. With the three Dark Lords returning to the world, now more than ever do the people of Etheraz need the Heroes of the Forlork Fortress to come to their aid. However, there is great darkness on the horizon that the heroes must face. What was once true will be revealed as false. Ambitions were built on lies, and the heroes’ world will come tumbling down. In the mists of despair, will the heroes will find the power to rise up and renew their hopes?
LARP Adventure Program is a combination of theater, martial arts and costume/prop/stage design combined with critical thinking, creative problem solving and community leadership skills. Come be a part of the unique interdisciplinary experience of the LARP Adventure Program.
Each event / camp is lead by certified instructors and assistant instructors of LARP Adventure Program. Each instructor has at least four years of experience in the program. The instructors will teach middle school-aged youth how to be responsible for themselves, while high-school aged youth can CIT and learn event management, leadership skills, and personal development tools for a successful life.
Under the direction of professional strength and conditioning coaches, speed and agility training will be included in daily practice for all players. We offer educational and team building sessions and will include analysis of play, nutrition education, mental training techniques and empowerment workshops within the camp / event.
The weeks are primarily focused on workshops and adventure based narrative provided by the event production team and the camp counselors. The weekend is run by the camp counselors and is a community collaborative focus, with no “in-game” time scheduled on the weekends.
All participants must fill out an Event Registration Form - it will launch after adding this product to your cart.
If not already a member, please pay the annual Membership Fee here and fill out the appropriate Membership Forms.
Youth wishing to participate as an NPC / CIT must fill out an NPC / CIT application form here in conjunction with their regular registration.
Ye Olde Commons
120 Northside Road
Charlton, MA 01507
A TYPICAL DAY:
9:00 a.m. Breakfast and Check-In
10:00 a.m. Morning Classes
1:00 p.m. Lunch and Games
2:00 p.m. Afternoon Classes
4:00 p.m. Free Time and Games
6:00 p.m. Dinner and Prep
7:00 p.m. Nighttime Adventures and Quests
11:11 p.m. Lights Out
SITE INFO / FACILITIES:
The dining hall is an eating facility featuring a large function hall, a kitchen, restrooms, and a shower house. Its seating capacity is 200. It includes a stage, fireplace, and gaming areas. The woods of the camp feature numerous trails over 40 acres of land. There is access to electricity in the woods, as well as stages, villages, and staged castles.
Cabins are one-room rustic camp cabins with double-bunks. Their capacity is 7-8 bunks. They feature electricity and heating. Restroom and shower facilities are provided in the Dining Hall in conjunction with its use.
Learn more about Ye Olde Commons LARP Camp HERE.
Week 1 & 2 check-in will be on Sundays from 6:00 to 7:00 p.m. Late arrivals may have to wait to be checked-in by staff members.
Week 1 & 2 check-out will be on Fridays from 12:00 p.m. to 1:00 p.m. Late departures may be charged late fees at the discretion of the check-out staff.
Weekend only check-in will be from 3:00 p.m. to 4:00 p.m. on Friday the 20th and check-out from 3:00 p.m. to 4:00 p.m. on Sunday the 22nd.
Students staying from the first session to the weekend session or from the weekend session to the second session will have alternative activities during check-in / check-out times.
FREQUENTLY ASKED QUESTIONS:
What is happening?
Our main residential summer camp consists of a fairly consistent weekly schedule that mixes
camp-wide activities, enrichment classes, open activities, and in-game modules. Sundays start off with a group activity led by the cabin leaders. These help students develop the internal cabin principles that all of them would like to abide by for the next week. This takes on a LARP/artistic flavor by having the students develop a sigil for their cabin using, the principles they came up with with their cabin leader. Their cabin leader will guide them on symbolic heraldry so that they can have a cabin identity. This activity runs concurrently with settling in to the cabins, since students have a three hour window to arrive in. Once all students have checked in and finished this activity, we hold a camp meeting to go over our community principles, specific camp rules, and the weekly schedule.
Monday through Wednesday all follow the same schedule, though class subjects and activities vary day-by-day. Before breakfast, students are woken by their cabin leaders. After breakfast, we have our morning classes taught by our counselors, with assistance from core staff members. Students take these classes roughly according to their cabin groups (adjusted for even class numbers) and rotate between the staff members each day.
These classes take us right to lunch. After that, open afternoon activities begin. Students are given a wide array of classes under the guidance of an L.A.P. instructor. Classes have included improv acting, herbalism, sneaking and roguery, tracking, wilderness survival, model-making, arts and crafts, special effects makeup, wizard-themed chemistry, and more.
These classes lead to dinner. After dinner, students have an hour of free time to ready themselves and get centered before the game. Students are encouraged to spend this time quietly and restfully, instead of as casual social time. Evening activities on Mondays, Tuesdays and Wednesdays consist of in-game modules. During these modules, the students take on the role of their LARP characters, and are free to explore the dynamic plot crafted by our staff members. These modules offer opportunities for both camp-wide in-game activities and age-appropriate modules that scale up or down for camper maturity and parent request. After the module is over, campers are sent to bed immediately and are overseen by their cabin leaders to make sure everyone is getting enough sleep.
Thursday is slightly different. It is largely a '24-hour' game period in which the campers
experience the plot in a hugely immersive roleplaying environment. We end earlier on Thursdays, and spend the usual evening module time (7:00-11:11) to either pack up, for those leaving, or clean up, for those staying the weekend.
Friday contains closing ceremonies and usually an art show of the many projects taken on during camp as well as a slideshow of pictures we've taken.
What forms do I need?
All participants will need to fill out an Event Form, which can be found HERE. They will also need an updated LAP Membership, which can be found HERE. Participants who require medication will fill out a medication form on-site. All participants need to provide proof of immunizations and their most recent physical to prove that they can safely participate in our camp.
What happens on the weekend?
The weekend is a time for youth to decompress from an exciting week of in-game activity. The counselors organize more traditional summer camp activities, such as playing games, going to the lake, or arts and crafts.
Who will be there?
At Ye Olde Commons, our staff falls in to two “camps.” Our core staff consists of Eric Love and Eli Flinn. You can find out more about our core staff members HERE. They run our “Monster Camp.” They are in charge of making the event run - they craft an engaging story, set up art installations and scenery, and direct all the NPCs that your child will interact with over the course of the camp. We also have “Counselor Camp,” which consists of our experienced counselors. They will play the game alongside the youth, supporting them and helping them with the LARP as well as their real-world needs. Each summer we usually take on one or two Guest Instructors to teach specific workshops that we think the youth will benefit from. We also have a number of Non-Player Characters, also known as NPCs, to help set up, clean up, and play the friendly creatures and nefarious villains that your youth will interact with within the game.
Are adults CORI checked?
All adults who walk on site are CORI/SORI checked before they can begin their employment/volunteering. In addition, we renew these checks every year to make sure we are kept up to date. All staff members are personally interviewed by the Director and Office Manager and usually come from past community involvement (graduate students, parents/guardians, siblings, etc).
Have there ever been any instances of hazings or abuse?
We hold to a strict set of community principles that encourage modesty, courtesy, integrity, self control, perseverance, and an indomitable spirit. These are a key part of the school year and summer curriculums. In the ten years that we have been doing youth programming individually, and the more recent years that we have offered youth programming as an organization, we have never had a case of internal hazing or abuse. We attribute this to 1) the commitment of all our community members to the principles that we teach, and 2) our preparedness to respond to such situations. In order to uphold those principles, we have daily camp meetings with all youth and we have adult supervision at all times, including in the cabins themselves.
What is the ratio of youth to leadership position?
We hold to a strict 1:10 counselor to youth ratio on-site. In fact, in past years our ratios have been closer to 1:5, thanks to an excellent staff and great community support.
Is there a set bedtime?
Bedtimes can be set by parents prior to the event or at check-in, or they can be left up to youth. Our night activities can end any time from 10 p.m. to 12 a.m. We are happy to encourage early bedtimes, but we find that youth are often very self-regulating and reasonable with their bedtimes. Due to the exciting and involved activities happening all day long, most youth are exhausted and fully prepared to sleep at 10 or 11 at night.
Is there a local hospital or ER?
There is a hospital in Southbridge roughly 15 minutes away from site, with excellent ambulance
response time. In years we have been at Ye Olde Commons, we have never had to utilize their facilities, but the site owners attest to their quality.
How many youth sleep in a cabin? How are they supervised there?
The campers are grouped by age and gender, in addition to one intern / counselor per cabin. Counselors stay with the youth all day long and participate in the role playing alongside them, forming close bonds with the youth. Group bonding activities contribute to excellent counselor-camper bonds. Most campers identity their counselors as their favorite staff members by the end of the camp session.
Is there laundry on site?
We provide laundry services on the weekend for students staying both weeks at no additional costs. Emergency laundry services are also available during the week in case of adverse weather conditions.
All payments are non-refundable, you are purchasing a ticket to an event. This event will run rain or shine.