Overnight Summer Camp 2019
Ye Olde Commons VII: Court of the Crimson King



  • Location: Charlton, MA

  • Ages: 9-14 (Middle School) & 14-17 (High School)

  • Dates

    • Week 1 July 14th - July 19th

    • Week 2 July 21st - July 26th

    • Weekend Only July 19th - July 21st

  • Prices as of 6/18/19
    Prices change depending on early, standard or late registration dates

Youth wishing to participate as an NPC / CIT must fill out this application in conjunction with their regular registration.



The Heroes’ triumphs from last year have brought them knowledge and power against a world where all odds are against them. With the three Dark Lords returning to the world, now more than ever do the people of Etheraz need the Heroes of the Forlork Fortress to come to their aid. However, there is great darkness on the horizon that the heroes must face. What was once true will be revealed as false. Ambitions were built on lies, and the heroes’ world will come tumbling down. In the mists of despair, will the heroes will find the power to rise up and renew their hopes?


Week 1 & 2 check-in will be on Sundays from 6:00 to 7:00 p.m. Late arrivals may have to wait to be checked-in by staff members.

Week 1 & 2 check-out will be on Fridays from 12:00 p.m. to 1:00 p.m. Late departures may be charged late fees at the discretion of the check-out staff.

Weekend only check-in will be from 3:00 p.m. to 4:00 p.m. on Friday the 20th and check-out from 3:00 p.m. to 4:00 p.m. on Sunday the 22nd.

Students staying from the first session to the weekend session or from the weekend session to the second session will have alternative activities during check-in / check-out times.

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Daily Schedule:


A Typical Day:
9:00 a.m. Breakfast and Check-In
10:00 a.m. Morning Classes
1:00 p.m. Lunch and Games
2:00 p.m. Afternoon Classes
4:00 p.m. Free Time and Games
6:00 p.m. Dinner and Prep
7:00 p.m. Nighttime Adventures and Quests
11:11 p.m. Lights Out

  • The weeks are primarily focused on workshops and adventure based narrative provided by the event production team and the camp counselors. 

  • The weekend is run by the camp counselors and is a community collaborative focus, with no “in-game” time scheduled on the weekends.

Our main residential summer camp consists of a fairly consistent weekly schedule that mixes camp-wide activities, enrichment classes, open activities, and in-game modules. Sundays start off with a group activity led by the cabin leaders. These help students develop the internal cabin principles that all of them would like to abide by for the next week. This takes on a LARP/artistic flavor by having the students develop a sigil for their cabin using, the principles they came up with their cabin leader. Their cabin leader will guide them on symbolic heraldry so that they can have a cabin identity. This activity runs concurrently with settling in to the cabins, since students have a three hour window to arrive in. Once all students have checked in and finished this activity, we hold a camp meeting to go over our community principles, specific camp rules, and the weekly schedule.


Monday through Wednesday all follow the same schedule, though class subjects and activities vary day-by-day. Before breakfast, students are woken by their cabin leaders. After breakfast, we have our morning classes taught by our counselors, with assistance from core staff members. Students take these classes roughly according to their cabin groups (adjusted for even class numbers) and rotate between the staff members each day.

These classes take us right to lunch. After that, open afternoon activities begin. Students are given a wide array of classes under the guidance of an L.A.P. instructor. Classes have included improv acting, herbalism, sneaking and roguery, tracking, wilderness survival, model-making, arts and crafts, special effects makeup, wizard-themed chemistry, and more. 

These classes lead to dinner. After dinner, students have an hour of free time to ready themselves and get centered before the game. Students are encouraged to spend this time quietly and restfully, instead of as casual social time. Evening activities on Mondays, Tuesdays and Wednesdays consist of in-game modules. During these modules, the students take on the role of their LARP characters, and are free to explore the dynamic plot crafted by our staff members. These modules offer opportunities for both camp-wide in-game activities and age-appropriate modules that scale up or down for camper maturity and parent request. After the module is over, campers are sent to bed immediately and are overseen by their cabin leaders to make sure everyone is getting enough sleep.

Thursday is slightly different. It is largely a '24-hour' game period in which the campers experience the plot in a hugely immersive roleplaying environment. We end earlier on Thursdays, and spend the usual evening module time (7:00-11:11) to either pack up, for those leaving, or clean up, for those staying the weekend.

Friday contains closing ceremonies and usually an art show of the many projects taken on during camp as well as a slideshow of pictures we've taken.

The weekend is a time for youth to decompress from an exciting week of in-game activity. The counselors organize more traditional summer camp activities, such as playing games, going to the lake, or arts and crafts.

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Site Info / Facilities:

This event takes place at the Ye Olde Commons A New England LARP Camp and Gathering Place. 

The dining hall is an eating facility featuring a large function hall, a kitchen, restrooms, and a shower house. Its seating capacity is 200. It includes a stage, fireplace, and gaming areas. The woods of the camp feature numerous trails over 40 acres of land. There is access to electricity in the woods, as well as stages, villages, and staged castles.

Cabins are one-room rustic camp cabins with double-bunks. Their capacity is 7-8 bunks. They feature electricity and heating. Restroom and shower facilities are provided in the Dining Hall in conjunction with its use.

We provide laundry services on the weekend for students staying both weeks at no additional costs. Emergency laundry services are also available during the week in case of adverse weather conditions.

Learn More: http://yeoldecommons.com/

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  • Our core staff consists of Eric Love and Eli Flinn. They run our “Monster Camp.” They are in charge of making the event run - they craft an engaging story, set up art installations and scenery, and direct all the NPCs that your child will interact with over the course of the camp.

  • We also have “Counselor Camp,” which consists of our experienced counselors. They will play the game alongside the youth, supporting them and helping them with the LARP as well as their real-world needs. 

  • We also have a number of Non-Player Characters, also known as NPCs, to help set up, clean up, and play the friendly creatures and nefarious villains that your youth will interact with within the game. These staff members bring with them a variety of skills that help keep the event running in game and out! 

  • Each summer we usually take on one or two Guest Instructors to teach specific workshops that we think the youth will benefit from. 

You can find out more about our core staff members HERE.